![]() George the Fallen's Hero Power would be the best in the game if it were not for it's cost. If you get bad minions offered then you are behind on everything with little ways to make up ground, as your Hero Power will do nothing the rest of the game, which gets significantly more painful in the later turns. ![]() If you do, you get a head start, allowing you to build your tavern up sooner and snowballing. These are typically far more powerful minions than your opponent has at this point, but you are very much reliant on these minions being any good to build around. You are guaranteed to lose the first 2 turns, with nothing to show for it, but you then make up for it with the 2 minions you get for free. It's going to matter less in the late game if it hits a 32/20 Amalgam, but it can still usually ping a Divine Shield or maybe snipe that unbuffed Khadgar that would have otherwise made life hell.Ī.F. Ragnaros' Hero Power is a random damage effect, which lowers it's value, but with 8 damage, it's significant enough to influence your opponent's board. Not a Hero Power that will easily shine in the early game, but gets powerful with more and more buffs that take advantage of it. This can come in a variety of ways, from buffs on various minions to increasing your Pogo-Hopper. Shudderwock's Hero Power allows you to double up on powerful Battlecries. Queen Wagtoggle's Hero Power is a cheap way to get a lot of health on your minions, but it requires you to run a variety of minions or, more usually, some Nightmare Amalgams. A very powerful effect when used correctly. It can be used in multiple creative ways: use it to get a Deathrattle to trigger twice, use it to protect an important minion from an untimely death. The Lich King's Hero Power is cheap, which means it can be used early and often. It's not quite as strong in the early game where pinging the enemies board for 1 damage is only going to be mildly advantageous but that doesn't matter when you get such a distinct advantage in the mid and late game. Nefarian's Hero Power let's you quite easily take care of Divine Shield on minions (with the exception of Cobalt Guardian) for just 1 gold. Nefarian: Early in this Battlegrounds meta there are 2 significant keywords: Divine Shield and Poisonous. So let's get started and please, leave a comment with your agreements or disagreements, because that's what this article is for! Tier 1: Best of the Best And we turned that into the list below.īefore we dive in one note: the Heroes are separated into Tiers, but within those tiers we do not feel that strongly for one Hero over another. In order to do that we played a whole bunch of Battlegrounds, watched streams of people playing Battlegrounds and read far and wide to seek opinions. The very first week of a Beta may seem early to start on a Tier list, but we feel this is a valuable tool in getting discussion going and to see what the community thinks of the game so far. It's important to start with the knowledge that the Heroes are only as good as their Hero Powers, cause that's what sets them apart, and to realize that there are wildly different effects, from buffing minions to dealing damage, to getting more health for your Hero, making it very tricky to do 1 on 1 comparisons. Today we bring you our take on the Battlegrounds Heroes and how they stack up. Mysteries of the Phoenix: Druid and Hunter Mysteries of the Phoenix: Warrior and Rogue Duels Advanced Guide - With Deck Lists and Treasure Tiersĭuels: Practical Guide to go Infinite in HC Duels
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